STEM Hockey Kit

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Item#
512465

Students face off as they discover how engineering has advanced hockey—both on the ice and off!

Discover the unique qualities between ice and floor hockey through engaging lessons about STEM in sports. Students will see how stick and puck composition has changed through the years, study the physical aspects of ice and its effects on the puck, and the impact of Newton’s Second Law on the sport as they learn about the science behind hockey.

Curriculum features 8 modules that align with NGSS and Common Core State Standards. Available in a Complete Pack with gear and curriculum for up to 12 students working in pairs. Manual is also sold separately. Educators Pick Best of STEM 2023 Award Winner. Recommended for Elementary and Middle School.

CHOKING HAZARD (1). Not for under 3 yrs.

Complete Pack includes:

  • Floor Hockey Sticks, Set of 6 (5 Ea Right-Handed, 1 Ea Left-Handed)
  • Floor Hockey Goalie Stick, 1 Ea
  • Floor Hockey Pucks, 6 Ea
  • Ice Hockey Puck, 1 Ea
  • Halved Ice Hockey Puck, 1 Ea
  • Radar Gun, 1 Ea
  • Rubber Bands, Pack of 475
  • String, 1 Ball
  • Fishing Line, 1 Spool
  • Ribbon, 6 Spools
  • Craft Sticks, Set of 1,000
  • Disc Cones, 24 Ea
  • Tape Measures (25’L), 6 Ea
  • Digital Stopwatches, 6 Ea
  • Masking Tape, 1 Roll
  • Teacher’s Manual, 1 Ea

Next Generation Science Standards*:

  • 3-PS1-1: Develop and use a model to describe that matter is made of particles too small to be seen.

  • 5-PS1-1: Develop a model to describe that matter is made of particles too small to be seen.

  • 5-PS1-2: Measure and graph quantities to provide evidence that regardless of the type of change that occurs when heating, cooling, or mixing substances, the total weight of matter is conserved.

  • 5-PS1-3: Make observations and measurements to identify materials based on their properties.

  • 3-5-ETS1-2: Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

  • 3-5-ETS1-3: Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution.

  • MS-ETS1-2: Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the design.

  • MS-ETS1-3: Analyze data to determine the best solution to a design problem.

  • MS-LS3-1: Develop and use a model to describe the structure and function of the human cell.

  • MS-PS1-1: Develop and use a model to describe that matter is made of particles too small to be seen.

  • MS-PS1-3: Develop a model to describe that the total number of atoms is conserved in a chemical reaction.

  • MS-PS1-4: Develop a model to describe that the total number of atoms is conserved in a chemical reaction.

  • MS-PS2-2: Plan and conduct an investigation to determine the effect of force on the motion of an object.

*The Next Generation Science Standards are a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

 

Common Core Math Standards*:

  • CCSS.MATH.CONTENT.3.MD.C.7.B: Solve problems involving measurement and estimation of intervals of time, liquid volumes, and masses of objects.
  • CCSS.MATH.CONTENT.3.MD.D.8: Solve real-world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths.
  • CCSS.MATH.CONTENT.4.G.A.1: Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
  • CCSS.MATH.CONTENT.4.G.A.3: Apply the understanding of angles and the concepts of parallel lines to solve problems related to geometry.
  • CCSS.MATH.CONTENT.4.MD.A.2: Use the four operations to solve word problems involving distances, time, intervals of time, money, and other contexts.
  • CCSS.MATH.CONTENT.4.NF.C.5: Express a fraction with the denominator 10 as an equivalent fraction with denominator 100, and solve real-world problems.
  • CCSS.MATH.CONTENT.4.NF.C.6: Use decimal notation for fractions with denominators 10 or 100, and solve real-world problems.
  • CCSS.MATH.CONTENT.5.G.A.1: Understand that attributes belonging to a category of two-dimensional figures also belong to all subcategories of that category.
  • CCSS.MATH.CONTENT.6.G.A: Solve problems involving area and volume using appropriate formulas.
  • CCSS.MATH.CONTENT.6.NS.C.8: Solve real-world and mathematical problems by graphing points in all four quadrants of the coordinate plane.
  • CCSS.MATH.CONTENT.7.G.A.1: Solve problems involving the area and circumference of circles, and use the formulas for these quantities.
  • CCSS.MATH.CONTENT.7.G.A.2: Apply the properties of parallel and perpendicular lines to solve problems involving angles.
  • CCSS.MATH.CONTENT.7.SP.C.5: Understand that the probability of an event is a number between 0 and 1, and interpret this value in terms of the event's likelihood.
  • CCSS.MATH.CONTENT.8.G.B.8: Use the Pythagorean Theorem to determine unknown side lengths in right triangles in real-world and mathematical problems.

*National Governors Association Center for Best Practices & Council of Chief State School Officers. (2010). Common Core State Standards. Washington, DC: Authors.

 

National Standards for K-12 Physical Education:

  • Standard 1: Develops a variety of motor skills.
  • Standard 2: Applies knowledge related to movement and fitness concepts.
  • Standard 4: Develops personal skills, identifies personal benefits of movement, and chooses to engage in physical activity.

*SHAPE America – Society of Health and Physical Educators. (2024). National Physical Education Standards.