Edventures Scratch Camp Program
Young problem solvers play scratch games to develop practical computer skills during 12 coding projects.
As this program teaches coding for elementary school students, young students create animated characters, interactive storyboards, multiplayer games, and more! Kids get creative as they animate their own characters that speak or dance. Up to 30 students enjoy and learn from 12 different coding projects that take approximately 1 hour each. Printed student pages provide colorful and easy-to-follow graphics to make coding accessible and fun.
This curriculum is perfect for summer camps, classrooms, and school programs. Each activity includes schedules, background information and vocabulary, assessments, optional extension activities, and materials lists. Program uses Scratch, a free-to-use software that is compatible with any internet-connected device. Accommodates 30 students. Recommended for Lower Elementary.
Standards: Aligns with NGSS, CCSS-Math.
Program includes:
- Instructor Guide, 1 Ea
- Printed Student Pages, 30 Sets
- Curriculum Digital Download, 1 Ea
- Expanding File Folders, 5 Ea
Technical Specifications & Device Requirements:
- One device per student recommended
- Scratch is compatible with any Internet?connected device, including desktops, laptops, iPads, Android tablets, and Chromebooks.
- Best when used with a video projector.
Next Generation Science Standards*:
- K-2-ETS1-1: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
- 3-ESS2-1: Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.
*The Next Generation Science Standards are a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.
Common Core Math Standards*:
- CCSS.MATH.CONTENT.2.NBT.A.1: Understand that the three digits of a three digit number represent amounts of hundreds,tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
- CCSS.MATH.CONTENT.4.MD.C.5: Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
- CCSS.MATH.CONTENT.4.MD.C.5.A: An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one- degree angle,”and can be used to measure angles.
- CCSS.MATH.CONTENT.4.MD.C.5.B: An angle that turns through n one-degree angles is said to have an angle measure of n degrees.
*National Governors Association Center for Best Practices & Council of Chief State School Officers. (2010). Common Core State Standards. Washington, DC: Authors.