Edventures Discover Drones Kits
Build and program a real drone to explore the science and uses behind unmanned aerial vehicles!
Combine robotics, engineering, physics, and electronics into one inclusive, real-world project! Flying drones engages minds and get students excited about technology, engineering, and the increasing real-world applications for these flying vehicles. These topics come to life as students problem solve and collaborate to assemble and configure the drone using the INAV interactive application. The included online Droneology course is compatible with all devices and teaches safety, flight basics, and laws and regulations. A flight simulator introduces students to steering controls and they can use FPV goggles for a first-hand view as if they are in a cockpit. Once training is done, the real fun happens! Students fly their drones outdoors using a radio controller. The drones utilize a GPS module and have altitude hold, position hold, and return-to-home features. A teacher can tether into the controller to take command if needed. Student LABCards feature a mix of activities and promote student independence. Basic Kit accommodates 10 students; Deluxe Kit accommodates 25 students. Recommended for Middle School and up.
Standards: Aligns with NGSS.
Click here to download a sample of the curriculum manual.
Basic Kit includes:
- Buildable Drones, 2 Ea
- Spare Replacement Motors, 2 Ea per Drone
- Radio Controllers, 2 Ea
- Flight Simulator Licenses, 10 Ea
- Flight Simulator Controllers, 10 Ea
- FPV Goggles, 2 Ea
- Safety Glasses, 10 Ea
- Droneology Online Course LMS, 1 Ea
- Rechargeable Batteries, 4 Ea
- Battery Charger, 1 Ea
- Surge Protector, 1 Ea
- Battery Storage Bags, 2 Ea
- Storage Bins, 4 Ea
- Full Curriculum Pack, 1 Ea
- Instructor Guide, 1 Ea
- Student LABCards, Set of 2
- Build Guides, 2 Ea
- Technical Guides for Electronic Components, 1 Ea
Deluxe Kit includes:
- Buildable Drones, 5 Ea
- Spare Replacement Motors, 2 Ea per Drone
- Radio Controllers, 5 Ea
- Flight Simulator Licenses, 10 Ea
- Flight Simulator Controllers, 5 Ea
- FPV Goggles, 5 Ea
- Safety Glasses, 25 Ea
- Droneology Online Course LMS, 1 Ea
- Rechargeable Batteries, 10 Ea
- Battery Chargers, 2 Ea
- Surge Protector, 1 Ea
- Battery Storage Bags, 2 Ea
- Storage Bins, 7 Ea
- Full Curriculum Pack, 1 Ea
- Instructor Guide, 1 Ea
- Student LABCards, Set of 5
- Build Guides, 5 Ea
- Technical Guides for Electronic Components, 1 Ea
Technical Specifications & Device Requirements:
- RubiQ flight configurator is available as a Windows app and requires a USB port.
- FPV Freerider flight simulator software is compatible with Windows, masOS, and Linux operating systems; requires a USB port.
Next Generation Science Standards*:
- HS-PS3-3: Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
- Core Idea ETS1.A: Defining Engineering Problems
- Core Idea ETS1.B: Developing Possible Solutions
- Core Idea PS1.B: Chemical Reactions
- Core Idea PS2.A: Forces and Motion
- Core Idea PS2.B: Molecular Interactions
- Core Idea PS4.A: Wave Properties
- Core Idea PS4.B: Electromagnetic Radiation
- Core Idea PS4.C: Information Technologies and Instrumentation
*The Next Generation Science Standards are a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.
The ISTE Standards:
- ISTE.1.c: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
- ISTE.2.b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
- ISTE.3.a: Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
- ISTE.1.d: Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- ISTE.3.d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
- ISTE.6.a: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
- ISTE.6.b: Students create original works or responsibly repurpose or remix digital resources into new creations.
- ISTE.7.c: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
- ISTE.7.d: Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
*ISTE Standards © 2024 4.01, ISTE (International Society for Technology in Education), iste.org. All rights reserved.