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CodingCourse Quest Kit

Gamify screenless coding activities for elementary students as they write code to advance a mouse and avoid cats!
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An arcade-like game format adds excitement and activity to unplugged coding lessons. Start by splitting the class into 2 teams and assigning each to a grid mat. The programming team places the 4 cats in random cells on their grid. They also place the 10 cheese spots on the coding team’s grid, making sure to avoid cells that would overlap with a cat on the programming mat. The coding team attempts to write a code that helps them collect each piece of cheese. If they run into a cat, the programming team alerts the coding team, and they must rewrite their code to get around it. Play continues until the team successfully codes their way to collect all pieces of cheese.

Poly spot pieces are long-lasting and add a pop of color to mats. Durable vinyl mats are easy to clean and fold for storage. Kit includes 15 poly spots (8” dia; 4 cats, 1 mouse, 10 cheese), 2 mats (8’L x 8’W), and lesson directions. Themed poly spots are available separately for use with your existing CodingCourse mats. Accommodates 12 students. Recommended for Elementary and up.

For an overview of the lesson direction, click here.

The ISTE Standards:

  • ISTE 1.1.d: Understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.

  • ISTE 1.3.d: Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

  • ISTE 1.4.a: Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

  • ISTE 1.4.c: Develop, test and refine prototypes as part of a cyclical design process.

  • ISTE 1.4.d: Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

  • ISTE 1.5.a: Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

  • ISTE 1.5.c: Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

  • ISTE 1.6.b: Create original works or responsibly repurpose or remix digital resources into new creations.

  • ISTE 1.7.b: Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

  • ISTE 1.7.c: Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

 *ISTE Standards © 2024 4.01, ISTE (International Society for Technology in Education), iste.org. All rights reserved.