Claymation Camp Kit
Fuse art with technology as students create clay models to learn about the world of stop-motion film production.
Ignite excitement for film making as students use hands to create models and minds to create story lines and captivating productions. Five bendable cameras capture plots and editing software adds graphics and audio. Kit follows 12 units that start simple with basic film-making skills—how to interact with clay and edit video—and build upon each other with a final production and film viewing party. Each unit requires problem solving and shows students that failure is a step toward success.
Kit accommodates 30 students and includes 24 assorted color clay bars that are reusable, bendy bones, wire, wiggly eyes, 5 HD cameras, software licenses, and instructor guide. Recommended for Upper Elementary and up.
Standards: Aligns with ISTE.
Click here to download a sample of the curriculum manual.
CHOKING HAZARD (1). Not for under 3 yrs.
Kit includes:
- 4-oz bars of assorted color Claytoon clay, 24 Ea
- Bendy Bones, Set of 96
- Modeling Tools, 1 Ea
- Clay Knife, 1 Ea
- Wiggly Eyes, Set of 500
- Sculpture Wire, 32 Ft
- Wire Cutter, 1 Ea
- #2 Pencils, 12 Ea
- HUE HD Cameras with Mics (5)
- HUE Animation Studio Software Licenses, 5 Ea
- The HUE Book of Animation, 5 Ea
- Instructor Guide, 1 Ea
- Printed Student Pages, Set of 30
Technical Specifications & Device Requirements:
- HUE Animation Studio software is available for desktops or laptops running Windows 7, XP or later or macOS 10.5/Leopard through 10.14/Mojave.
- HUE Animation Studio is not compatible with Chromebooks, or with macOS 10.15/Catalina or later.
- To run HUE Animation Studio, you will need:
- 512GB+ RAM, 1 GB recommended
- 350MB hard disk space
- Compatible processor: 1.4GHz+ for PCs or an Intel processor for Macs
The ISTE Standards:
- ISTE-S.1.d: Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies
- ISTE-S.2.c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
- ISTE-S.6.b: Students create original works or responsibly repurpose or remix digital resources into new creations.
- ISTE-S.7.c: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
*ISTE Standards © 2024 4.01, ISTE (International Society for Technology in Education), iste.org. All rights reserved.