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CodingTown Kit

Students become programmers as they use screen-free coding to plan and carry out specific actions to navigate to destinations around town.
In Stock
Item# 39-025
Set

Students become programmers as they code their way through a bustling town scene. The colorful mat and action cards make computational thinking feel approachable and connected to daily life. Teaching kids computer programming without screens helps them understand how step-by-step instructions guide movement, build efficiency, and solve problems.

Connect Coding to Real-World Navigation

These unplugged coding activities encourage students to plan routes, test solutions, and revise their algorithms as they navigate to destinations around town. Learners use action cards to model key programming concepts like sequencing, direction, and conditional movement as they drive straight, turn, or park. Stop cards highlight meaningful community locations, helping students relate coding concepts to authentic tasks such as traveling to the grocery store or visiting the fire station.

Engaging for Individual Students or Teams

Whether working individually or in small groups, the large vinyl mat encourages collaboration and communication. Students can move the included plastic cars and trucks or use their own small robots for an added technology connection. The open-ended format supports centers, rotations, and enrichment challenges.

Durable Materials for Daily Classroom Use

The mat is made of sturdy vinyl that stands up to institutional use. Clearly marked landmarks and pathways support visual problem-solving and help students check their logic as they code. Colorful action and stop cards are made of thick cardstock.

Kit includes mat (48"L x 48"W), 2 plastic cars (3"L), 2 plastic trucks (4"L), Set of 28 Stop Cards, Set of 24 Action Cards, and lesson direction with setup instructions, learning objectives, and teaching suggestions to expand lessons. Accommodates 8 students. Recommended for Elementary and up.

Standards: Aligns with NGSS, CSTA.

CHOKING HAZARD (1). Not for under 3 yrs.

Benefits for STEM Learning

  • Strengthens sequencing, logic, and computational thinking
  • Demonstrates real-world applications of coding and navigation
  • Supports teamwork and communication
  • Encourages iterative problem-solving and model testing
  • Provides an engaging, screen-free programming experience

Explore this hands-on coding activity to help students connect computational thinking to everyday life!

For an overview of the lesson direction, click here.

CA WARNING